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<!DOCTYPE html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Unity WebGL Player | Pilih Karakter Anda</title>

    <script src="Build/UnityLoader.js"></script>
    <script>
      var gameInstance = UnityLoader.instantiate("gameContainer", "Build/characters-18082024.json");
    </script>
    <script>

window.alert = function(message) {
    // Prevent the alert popup from appearing
    console.log('Alert suppressed:', message);
};

      // Function to get URL parameters
        function getUrlParameter(name) {
            name = name.replace(/[\[]/, '\\[').replace(/[\]]/, '\\]');
            var regex = new RegExp('[\\?&]' + name + '=([^&#]*)');
            var results = regex.exec(location.search);
            return results === null ? '' : decodeURIComponent(results[1].replace(/\+/g, ' '));
        }

        // Function to send parameters to Unity
        function sendParametersToUnity() {
            var userId = getUrlParameter('userid');
            if (userId) {
                // Delay the message until Unity is fully initialized
                if (typeof gameInstance !== 'undefined' && gameInstance.SendMessage) {
                    gameInstance.SendMessage('URLParameterManager', 'ReceiveParameter', userId);
                    setTimeout(sendParametersToUnity, 10000);
                } else {
                    // Retry after a short delay
                    setTimeout(sendParametersToUnity, 10000);
                }
            }
        }

        
            
        

    </script>
  </head>
  <body style="width: 100vw; height: 100vh; margin: auto"  onload="sendParametersToUnity()">
    <div id="gameContainer" style="width: 100vw; height: 100vh; margin: auto;"></div>
  </body>
</html>